Preproduction on a new game is a strange period. There are exciting days where things you've been working on for week start to click into place, a prototype finally hits the right buttons, or a screenshot stirs all the emotions we've been looking for. And then there are days where it feels like nothing is working.

On those days, we've been trying to step back, play some of our inspirations (or just exciting recent releases), and let our subconscious marinate on the challenges we're trying to solve. It's odd to talk about gaming being "productive", but I don't really have better word, so I'll say that I recently had a productive week and a half of gaming in which I finished Wanderstop (a lovely game about burnout and a tea shop in a magical forest), replayed This Bed We Made (a neo-noir mystery game set in a Montreal hotel), and I'm about a third of the way through Clair Obscur: Expedition 33, which is absolutely gorgeous and has incredible character work.


Project Updates: Preproduction Continues

Game 2

Yes, we're still being very cagey.

This month we've made significant progress on the hotel's level design, overall visual development, and the core mechanics.

The Haunting of Joni Evers

For Joni we're continuing to work on some quality of life improvements, though we don't yet have a timetable for when they'll be released.

  • Add some additional guidance in chapter 7 for any players struggling with the ritual puzzle
  • Add the ability to explicitly save the game at (almost) any point
  • Unlock a chapter selection menu on completion of the game, so you can go back and experience your favorite parts
  • Improve the spectral writing system from the Vestiges so it won't hold up faster readers for so long
  • Continue to improve graphical performance and the shader compilation step on initial load

Not Hiring




















OZ Play: An Incredible Turnout

A couple of weeks ago we helped organize and host OZ Play here in Fayetteville, Arkansas. OZ Play is an annual showcase of games being made by local Northwest Arkansas developers in its second year. This year's presentation and turnout was incredible: we went from 7 developers showing games last year to 12 this year, and we're pretty sure the audience turnout more than tripled!

Not only did we get to introduce new gamers to Joni, but we also got some initial reactions to a teaser of our next game and we met even more local game developers! We're already looking forward to next year's event and can't wait to grow the awareness around locally-made games!


Why is the Forest so Quiet

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We keep forging ahead, working on our craft and our next game so we can bring you the weird and emotional stories you're looking for. Is there anything about what we're making that you're curious about? Please ask, and don't forget to join our Discord server to connect with other story-lovers.

Thank you for joining us on this journey, more to come soon.

Until we meet again along the Causeway,

Kjartan Kennedy, Studio Director SportPesa Kenya deposit methods