We have been working toward this day for more than a year. It is with great pleasure and pride that today we announce our next game, The Final Cut of Lilith Cunningham!
We’ll be exhibiting our first demo for Lilith at PAX West as part of the “intensely curated” PAX Rising showcase this weekend in Seattle! If you’re going to be at the show, please come see us! Tell ‘em The Host sent you!
We have A LOT to say about this game, but we’re going to let our trailer kick off the conversation.
First, some housekeeping. If you like what you saw in that trailer, please go wishlist the game on Steam right now. This is the single most important way you can help us.
The second most important thing you can do is share this trailer with your friends and family on social media, Discord, Reddit, and wherever you have your most engaging conversations about dark supernatural detective games with tactile detective mechanics, desert-noir vibes, and deeply personal tales of family and regret.
Okay… now that that is out of the way, let’s talk about Lilith and how our studio and creative ambitions have evolved.
For those who have been with us on this journey since The Haunting of Joni Evers, you likely recognize Lilith’s name. The voice in the trailer is Sara Evers, Joni’s sister, and you’re probably wondering if this is a sequel. The short answer is “nope!” The long answer is something that speaks to one of our studio creative pillars.

“Every story is an entry point.” While our stories exist in the shared Worlds Across the Causeway, we never want players to feel like they need to “catch up” just to have the experience that excites them. And… if you’ve played Joni, your investment will be rewarded with connections that enhance (rather than gate) the experience. Though, there is ample reason to (re)visit The Haunting of Joni Evers, as today we’ve released the “Lilith” update ( on sale for 50% off right now). Peppered throughout Joni are new hints about what might be happening at the Alpine Movie Manor Hotel and Drive-In. Can you find them all?
Before we sign off for today and finish getting ready for our trip to Seattle, our studio director, Kjartan Kennedy, has some thoughts to share with you.

Over the last year, Causeway Studios has gone through a transformational period culminating in today’s announcement of our second game, The Final Cut of Lilith Cunningham.
Since we shipped The Haunting of Joni Evers in January 2025 (50% off on Steam now for the first time!), we have watched our community grow, our first game win awards (did we mention it’s on sale now?), and the vision for our second game take shape. Our studio ownership has grown from our creative director Greg Rogers and myself to include our art director and long-time collaborator Brianna Jenkins, our director of production Manda Farough, and our director of operations and publishing Mike Futter.
We’ve spent this past year in pre-production: writing the story, establishing the vibe, learning from Joni, and raising the bar for our games. Everyone on the team has done incredible creative and artistic work, leaning into the weird and the surreal as we’ve refined our game concept and doubled down on feeling like a detective caught in strange and supernatural circumstances.
The Final Cut of Lilith Cunningham is an ambitious project for us. If you told me a year ago we’d be on-set filming full-motion video and building a game that has a conspiracy mystery board (red string and all), well… I’d have been both excited and a little nervous at the evolution from Joni. Today, I’m extremely excited and not the least bit surprised.
Greg and I knew how we wanted to build this studio and our games from the beginning, and despite having that planned out, I’ve seen this team and this game come together in a way that exceeds anything I could have hoped for. We are beyond grateful to our partners, Phantom Friends, who understood our vision immediately and we’re absolutely thrilled to be on this journey with them!
What we’re showing at PAX West as part of PAX Rising this weekend is just the beginning. If you’re in Seattle, please stop by. The Alpine Movie Manor Hotel and Drive-In is waiting for your reservation.
None of this would be possible without you and your love for strange tales. Remember… nothing is as it seems. Question everything. And don’t forget to look over your shoulder… just in case.
Until we meet again along the Causeway,
Kjartan Kennedy, Studio Director
Thank you, again, for your ongoing support, passion, enthusiasm, and kind words. We can’t wait to share the next story in the Worlds Across the Causeway with you.