Tales

October 01, 2026

We’re rounding up all of the media and creator coverage that we received from our demo, which we debuted as part of PAX Rising at PAX West! Spoiler: They loved it!

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September 15, 2026

PAX West was an amazing debut for The Final Cut of Lilith Cunningham

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September 03, 2026

Déjà vu they believe it is called.

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September 01, 2026

We have been working toward this day for more than a year. It is with great pleasure and pride that today we announce our next game, The Final Cut of Lilith Cunningham! We’ll be exhibiting our first demo for Lilith at PAX West as part of the “intensely curated”

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September 01, 2026

Over the last year, Causeway Studios has gone through a transformational period culminating in today’s announcement of our second game, The Final Cut of Lilith Cunningham. Since we shipped The Haunting of Joni Evers in January 2025 (50% off on Steam now for the first time!), we have watched

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August 31, 2026

Everyone knows the spot it never rains in the San Luis Valley. Sure, it’s a desert, but even deserts get rain. Just inside the cattle guard on the eastern side of Lane 6 North, as one goes to reach the Great Sand Dunes from the west, lies a desiccated

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August 31, 2026

In just 18 hours (9am Eastern time), we will be pulling back the curtain on our second game. We cannot wait to show you what we’ve been working on under the codename “Project Red.”

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August 19, 2026

We've been quiet, but the last few months have been packed with exciting work. In just under two weeks, on September 1st, we will be publicly announcing our second game. Codenamed "Project Red", this next game starts to map out where we want to take our

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October 27, 2025

We've been quiet for a couple of months as things have been brewing and it's never quite felt like the right time to share, but as we get into spooky season we have a few exciting pieces of news to share with you all. We'

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October 27, 2025

The engine of a 1957 Chevrolet Bel Air squeaks and puffs as it putters down a lonely highway. Erin Olsen grips the wheel with a single hand, unable to relax. She stares out at the wide open alpine plains of the San Luis Valley, mountains looming in the distance. Her

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July 01, 2025

The heat is ramping up for us here in the Summer months in Arkansas, and we're hoping our computer fans can keep things cool while we press ahead with unoptimized demos and tests. We've now well and truly switched from the "exploration" side of

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June 02, 2025

Our look at May will be a little lighter than other months: we've made some great progress in preproduction on our next game, we reached a reviews milestone for Joni, I finished Clair Obscur: Expedition 33, all of us are deeeeeep into Blue Prince, and we've

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June 02, 2025

Rich aromas fill the camper — sizzling bacon, scrambled eggs (with probably too much butter), the toasting of sourdough bread. Noah Erickson shovels a portion of eggs into two bowls. “There you go, my friends.” Two dogs, an Australian Shepherd and his miniature counterpart, saunter over for their time-honored tradition of

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May 01, 2025

Preproduction on a new game is a strange period. There are exciting days where things you've been working on for week start to click into place, a prototype finally hits the right buttons, or a screenshot stirs all the emotions we've been looking for. And then

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April 01, 2025

March has been a busy month for us, and April looks to be only marginally slowing down, if not speeding up. With the Game Developers Conference (GDC) behind us, we're looking ahead to OZ Play, continued preproduction, more pitching, and hopefully some April showers. An Inspiring GDC Greg,

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